This game is hosted by Vinitha Dileep, on her blog 'Reflections' and I discovered it on Esha's blog. This time the word prompt is 'TRAP'.
'Limpezesteti gandurile, nu crede orice gandesti, s-ar putea sa fie o capcana inauntrul lor'.
I rarely looked at events through the lens of the idea of a 'trap'. Not necessarily because it wasn't a possibility, but simply because initially, I viewed it as part of the adventure books and that's it. Now, I could really give them other interpretations,
at least for the sake of the game. Some referred to the time trap. Things to solve against the clock. If we master the subject, in principle they are easy to overcome. But if not, we have a big problem. Because we also need to add the information. If it's an exam, only the memory saves the day.
Then, there's the feeling of captivity in a specific place. With a temporary status of the situation, we can manage. In the long run, however, it's very complicated. Over time, I began to n